Electric type
In the Pokémon world, Electric-type is one of the eighteen elemental Pokémon types that Pokémon and their moves can have.
Electric-type Pokémon are known for their electrifying abilities and high speed. They come in various forms, including rodent-like creatures like Pikachu, mythical creatures like Zapdos, and mechanical beings like Rotom.
This diversity offers trainers numerous options for team composition and strategy. Electric-type Pokémon harness the power of electricity in their attacks and abilities. They are often depicted as creatures with lightning-based powers, reflecting themes of energy, speed, and shock.
Electric-type Pokémon possess unique strengths and weaknesses that shape their effectiveness in battles.
Electric type characteristics
Electric-type Pokémon possess unique strengths and weaknesses that shape their effectiveness in battles.
Strengths
Electric-type moves are highly effective against Water and Flying-type Pokémon, making Electric-type Pokémon formidable adversaries in battles against these common types. Their moves can deal significant damage and potentially secure quick knockouts.
Electric-type Pokémon often boast high Speed stats, allowing them to outspeed opponents and strike first in battles. This speed advantage enables them to deliver powerful Electric-type attacks before opponents can react, gaining the upper hand in battle.
Electric-type Pokémon have a wide range of moves that provide coverage against various types. In addition to their super effectiveness against Water and Flying types, Electric-type moves are also effective against Steel-type Pokémon, providing additional strategic advantages in battles.
Electric-type Pokémon have access to moves like Electric Terrain, which creates an electrically charged terrain on the battlefield. Electric Terrain enhances the power of Electric-type moves used by grounded Pokémon and prevents them from falling asleep, providing a significant advantage in battles. Some Electric-type moves, such as Thunder Wave, have the ability to induce status conditions like paralysis. Paralysis can slow down opponents and potentially immobilize them, allowing Electric-type Pokémon to maintain control of the battle and set up for further attacks.
Weaknesses
Electric-type Pokémon are vulnerable to Ground-type moves, which can exploit their weakness and deal super effective damage. This weakness poses a significant threat in battles, as many Ground-type Pokémon and moves are commonly used in competitive play.
While Electric-type Pokémon have access to powerful Electric-type moves, their movepool outside of Electric-type moves may be limited. This can make them predictable in battles and susceptible to being countered by opponents who resist Electric-type attacks.
Electric-type Pokémon often have lower defensive stats, particularly in physical defense. This makes them vulnerable to direct physical attacks, especially from opponents with high Attack stats or Fighting-type moves. Electric-type Pokémon may be susceptible to status conditions like paralysis, which can hinder their speed and agility in battles. Trainers must be mindful of their Pokémon’s vulnerabilities and take precautions to prevent status conditions from impacting their performance.
Understanding these strengths and weaknesses is crucial for trainers to effectively utilize Electric-type Pokémon in battles and formulate strategies that capitalize on their advantages while mitigating their vulnerabilities.
Electric type chart
Electric-type Pokémon often excel in Speed and Special Attack stats, allowing them to outspeed opponents and unleash powerful Electric-type moves. This combination of speed and power makes them formidable attackers in battles. Electric-type moves are not typically associated with inducing status conditions, but some Electric-type Pokémon may learn moves that paralyze opponents, such as Thunder Wave. This can provide strategic advantages by slowing down opponents and increasing the chances of landing critical hits.
Electric-type Pokémon have access to unique moves like Volt Switch, which allows them to switch out after attacking, and Electric Terrain, which changes the battlefield to boost the power of Electric-type moves and prevent sleep status conditions.
Electric-type Pokémon are commonly featured in Gyms and Elite Four battles, with Gym Leaders like Lt. Surge and Elesa specializing in Electric types. Their battles often require trainers to navigate through lightning-themed puzzles and electric traps to emerge victorious.
Electric type moves
Electric-type moves are known for their ability to harness electricity and deliver powerful shocks to opponents. These Electric-type moves offer a variety of options for Electric-type Pokémon to deal damage, inflict status conditions, and control the battlefield. Trainers often incorporate these moves into their strategies to maximize the effectiveness of their Electric-type Pokémon in battles.
There are a total of 50 Electric-type moves, comprising 5.35% of all moves (excluding situational Electric-type moves). This positions Electric as the 6th most common move type, following Water and Dark, and preceding Fire types.
Before Generation IV adjustments, all damaging Electric-type moves were exclusively special, but they may now also manifest as physical attacks depending on the specific move.
Move | Category | Contest | Power | PP | Accuracy | Generation |
---|---|---|---|---|---|---|
Thunder | Special | Cool | 110 | 10 (max 16) | 70% | I |
Thunder Punch | Physical | Cool | 75 | 15 (max 24) | 100% | I |
Thunder Shock | Special | Cool | 40 | 30 (max 48) | 100% | I |
Thunder Wave | Status | Cool | — | 20 (max 32) | 90% | I |
Thunderbolt | Special | Cool | 90 | 15 (max 24) | 100% | I |
Spark | Physical | Cool | 65 | 20 (max 32) | 100% | II |
Zap Cannon | Special | Cool | 120 | 5 (max 8) | 50% | II |
Charge | Status | Clever | — | 20 (max 32) | —% | III |
Shock Wave | Special | Cool | 60 | 20 (max 32) | —% | III |
Volt Tackle | Physical | Cool | 120 | 15 (max 24) | 100% | III |
Charge Beam | Special | Beautiful | 50 | 10 (max 16) | 90% | IV |
Discharge | Special | Beautiful | 80 | 15 (max 24) | 100% | IV |
Magnet Rise | Status | Clever | — | 10 (max 16) | —% | IV |
Thunder Fang | Physical | Cool | 65 | 15 (max 24) | 95% | IV |
Bolt Strike | Physical | Beautiful | 130 | 5 (max 8) | 85% | V |
Electro Ball | Special | Cool | — | 10 (max 16) | 100% | V |
Electroweb | Special | Beautiful | 55 | 15 (max 24) | 95% | V |
Fusion Bolt | Physical | Cool | 100 | 5 (max 8) | 100% | V |
Volt Switch | Special | Cool | 70 | 20 (max 32) | 100% | V |
Wild Charge | Physical | Tough | 90 | 15 (max 24) | 100% | V |
Eerie Impulse | Status | Clever | — | 15 (max 24) | 100% | VI |
Electric Terrain | Status | Clever | — | 10 (max 16) | —% | VI |
Electrify | Status | Clever | — | 20 (max 32) | —% | VI |
Ion Deluge | Status | Beautiful | — | 25 (max 40) | —% | VI |
Magnetic Flux | Status | Clever | — | 20 (max 32) | —% | VI |
Nuzzle | Physical | Cute | 20 | 20 (max 32) | 100% | VI |
Parabolic Charge | Special | Clever | 65 | 20 (max 32) | 100% | VI |
10,000,000 Volt Thunderbolt | Special | 195 | 1 (max 1) | —% | VII | |
Buzzy Buzz | Special | 60 | 20 (max 32) | 100% | VII | |
Catastropika | Physical | 210 | 1 (max 1) | —% | VII | |
Gigavolt Havoc | Physical | — | 1 (max 1) | —% | VII | |
Gigavolt Havoc | Special | — | 1 (max 1) | —% | VII | |
Pika Papow | Special | — | 1 (max 1) | —% | VII | |
Plasma Fists | Physical | 100 | 15 (max 24) | 100% | VII | |
Stoked Sparksurfer | Special | 175 | 1 (max 1) | —% | VII | |
Zing Zap | Physical | 80 | 10 (max 16) | 100% | VII | |
Zippy Zap | Physical | 80 | 10 (max 16) | 100% | VII | |
Aura Wheel | Physical | 110 | 10 (max 16) | 100% | VIII | |
Bolt Beak | Physical | 85 | 10 (max 16) | 100% | VIII | |
G-Max Stun Shock | Physical | — | 3 (max 4) | —% | VIII | |
G-Max Stun Shock | Special | — | 3 (max 4) | —% | VIII | |
G-Max Volt Crash | Physical | — | 3 (max 4) | —% | VIII | |
G-Max Volt Crash | Special | — | 3 (max 4) | —% | VIII | |
Max Lightning | Physical | — | 3 (max 4) | —% | VIII | |
Max Lightning | Special | — | 3 (max 4) | —% | VIII | |
Overdrive | Special | 80 | 10 (max 16) | 100% | VIII | |
Rising Voltage | Special | 70 | 20 (max 32) | 100% | VIII | |
Thunder Cage | Special | 80 | 15 (max 24) | 90% | VIII | |
Wildbolt Storm | Special | 100 | 10 (max 16) | 80% | VIII | |
Double Shock | Physical | 120 | 5 (max 8) | 100% | IX | |
Electro Drift | Special | 100 | 5 (max 8) | 100% | IX | |
Electro Shot | Special | 130 | 10 (max 16) | 100% | IX | |
Supercell Slam | Physical | 100 | 15 (max 24) | 95% | IX | |
Thunderclap | Special | 70 | 5 (max 8) | 100% | IX |
Electric type abilities
Electric-type Pokémon possess a variety of abilities that complement their electrical nature and enhance their effectiveness in battles. Here are some notable Electric-type abilities commonly associated with Electric-type Pokémon:
Static: This ability has a chance to paralyze opponents when they make contact with the Pokémon possessing Static. It adds an element of risk for opponents engaging in physical attacks against Electric-type Pokémon, potentially immobilizing them with paralysis.
Volt Absorb: Volt Absorb allows the Pokémon to heal a portion of its HP when hit by Electric-type moves. This ability grants Electric-type Pokémon immunity to Electric-type moves and provides them with an additional source of recovery during battles.
Lightning Rod: Lightning Rod redirects all Electric-type moves aimed at the Pokémon with this ability, drawing them in and nullifying their effects. This ability not only protects the Pokémon from Electric-type moves but also boosts its Special Attack stat when activated.
Motor Drive: Motor Drive increases the Pokémon’s Speed stat by one stage when hit by an Electric-type move, granting it a temporary speed boost in battles. This ability allows Electric-type Pokémon to outspeed opponents and gain the upper hand in battles.
Minus: Minus boosts the Special Attack stat of the Pokémon possessing this ability when its ally has the Plus ability. This ability encourages strategic partnerships between Electric-type Pokémon and Pokémon with the Plus ability, enhancing their offensive capabilities in battles.
Surge Surfer: Exclusive to Alolan Raichu, Surge Surfer doubles the Pokémon’s Speed stat during Electric Terrain. This ability capitalizes on the effects of Electric Terrain to enhance Alolan Raichu’s speed and agility, allowing it to outspeed opponents and deliver powerful attacks.
Galvanize: Galvanize turns all Normal-type moves used by the Pokémon with this ability into Electric-type moves and boosts their power by 20%. This ability allows Electric-type Pokémon to expand their movepool with Electric-type coverage moves and deal increased damage with Normal-type attacks.
Transistor: Transistor boosts the power of the Pokémon’s Electric-type moves by 50% when its HP is full. This ability encourages Electric-type Pokémon to maintain high HP levels and rewards them with increased damage output for doing so.
These Electric-type abilities contribute to the versatility and effectiveness of Electric-type Pokémon in battles, allowing them to capitalize on their electrical capabilities and gain advantages over opponents with strategic ability selection and utilization. Trainers often consider these abilities carefully when building their teams and formulating battle strategies.
Electric type Pokémon Trainers
Electric-type Pokémon Trainers are individuals who specialize in raising and battling with Pokémon of the Electric type. These trainers harness the power of electricity to command their Pokémon in battles and overcome challenges.
Electric-type Pokémon Trainers often have a strong affinity for technology and machinery. They may incorporate electric-themed gadgets, devices, and equipment into their training regimen and battling strategies.They are typically energetic and enthusiastic individuals who radiate positivity and excitement. They are passionate about their Electric-type Pokémon and showcase their enthusiasm in battles and competitions.
Electric-type Pokémon Trainers are known for their innovative battling styles, which often involve clever tactics and strategies centered around the Electric type’s strengths. They may utilize speed, agility, and surprise tactics to outmaneuver opponents and secure victories. Electric-type Pokémon Trainers often have diverse team compositions that complement their Electric-type Pokémon’s strengths and weaknesses. They harness the power of their surroundings to enhance their Pokémon’s abilities in battles.
In the Pokémon games, Electric-type Pokémon Trainers may appear as Gym Leaders or Elite Four members, specializing in Electric-type Pokémon battles. They present challenges to aspiring Trainers, testing their skills in battles that emphasize speed, agility, and clever tactics. Some Electric-type Pokémon Trainers collaborate with engineers, scientists, and researchers to study and develop new technologies related to electricity and Pokémon training.
Notable Electric-type Pokémon Trainers are:
Lt. Surge
The Gym Leader of Vermilion City’s Gym
Generation I, II, III, IV and VII
Lt. Surge is a Gym Leader in the Kanto region, specializing in Electric-type Pokémon. He is known for his military background and tough training regimen for Electric-type Pokémon. Trainers must navigate his Gym’s puzzle of trash cans to challenge him for the Thunder Badge.
Wattson
The Gym Leader of Mauville City’s Gym
Generation III and VI
Wattson is the Gym Leader of Mauville City in the Hoenn region. He specializes in Electric-type Pokémon and is known for his cheerful demeanor and love for gadgets. Trainers face him in a Gym filled with electrified puzzles to earn the Dynamo Badge.
Volkner
The Gym Leader of Sunyshore City’s Gym
Generation IV and VIII
Volkner is the Gym Leader of Sunyshore City in the Sinnoh region. He specializes in Electric-type Pokémon and is known for his laid-back attitude and passion for intense battles. Trainers challenge him in a Gym filled with electric panels and rotating platforms to earn the Beacon Badge.
Elesa
Model and the Gym Leader of Nimbasa City’s Gym
Generation V
Elesa is the Gym Leader of Nimbasa City in the Unova region. She specializes in Electric-type Pokémon and is also a famous fashion model. Trainers must navigate her Gym’s rollercoaster-like tracks and rotating platforms to earn the Bolt Badge.
Clemont
The Gym Leader of Lumiose City’s Gym (an inventor)
Generation VI
Clemont is the Gym Leader of Lumiose City in the Kalos region. He specializes in Electric-type Pokémon and is also an inventor and engineer. Trainers face him in a Gym filled with electric puzzles and inventions to earn the Voltage Badge.
Sophocles
The Trial Captain of Ula’ula Island’s Hokulani Observatory
Generation VII
Sophocles is a Trial Captain in the Alola region, specializing in Electric-type Pokémon trials on Ula’ula Island. He is known for his love of technology and his expertise in Electric-type Pokémon. Trainers face his trial, which involves solving puzzles and battling Electric-type Pokémon, to earn recognition.
Iono
The Gym Leader of Azalea Town’s Gym
Generation II, IV
Iono is a character from the Pokémon Adventures manga series, known for his expertise in Electric-type Pokémon. He serves as an assistant to Wattson and assists him in various endeavors related to Electric-type Pokémon.
Overall, Electric-type Pokémon Trainers are dynamic individuals who harness the power of electricity to excel in battles and showcase the strengths of their Electric-type Pokémon. Their innovative battling styles, enthusiasm, and affinity for technology make them formidable opponents and valued allies in the Pokémon world.
Electric type Pokémon
Ending with Generation IX, there are a total of 87 Electric-type Pokémon species in the Pokémon universe. This includes both pure Electric-type Pokémon and dual-type Pokémon that have Electric as one of their types.
Pokedex No | Pokémon picture | Pokemon name | Type |
---|---|---|---|
#0025 | Pikachu | ELECTRIC | |
#0025 | Pikachu (Partner Pikachu) | ELECTRIC | |
#0026 | Raichu | ELECTRIC | |
#0026 | Alolan Raichu | ELECTRIC PSYCHIC | |
#0074 | Alolan Geodude | ROCK ELECTRIC | |
#0075 | Alolan Graveler | ROCK ELECTRIC | |
#0076 | Alolan Golem | ROCK ELECTRIC | |
#0081 | Magnemite | ELECTRIC STEEL | |
#0082 | Magneton | ELECTRIC STEEL | |
#0100 | Voltorb | ELECTRIC | |
#0100 | Hisuian Voltorb | ELECTRIC GRASS | |
#0101 | Electrode | ELECTRIC | |
#0101 | Hisuian Electrode | ELECTRIC GRASS | |
#0125 | Electabuzz | ELECTRIC | |
#0135 | Jolteon | ELECTRIC | |
#0145 | Zapdos | ELECTRIC FLYING | |
#0170 | Chinchou | WATER ELECTRIC | |
#0171 | Lanturn | WATER ELECTRIC | |
#0172 | Pichu | ELECTRIC | |
#0179 | Mareep | ELECTRIC | |
#0180 | Flaaffy | ELECTRIC | |
#0181 | Ampharos | ELECTRIC | |
#0181 | Mega Ampharos | ELECTRIC DRAGON | |
#0239 | Elekid | ELECTRIC | |
#0243 | Raikou | ELECTRIC | |
#0309 | Electrike | ELECTRIC | |
#0310 | Manectric | ELECTRIC | |
#0310 | Mega Manectric | ELECTRIC | |
#0311 | Plusle | ELECTRIC | |
#0312 | Minun | ELECTRIC | |
#0403 | Shinx | ELECTRIC | |
#0404 | Luxio | ELECTRIC | |
#0405 | Luxray | ELECTRIC | |
#0417 | Pachirisu | ELECTRIC | |
#0462 | Magnezone | ELECTRIC STEEL | |
#0466 | Electivire | ELECTRIC | |
#0479 | Rotom | ELECTRIC GHOST | |
#0479 | Rotom (Heat Rotom) | ELECTRIC FIRE | |
#0479 | Rotom (Wash Rotom) | ELECTRIC WATER | |
#0479 | Rotom (Frost Rotom) | ELECTRIC ICE | |
#0479 | Rotom (Fan Rotom) | ELECTRIC FLYING | |
#0479 | Rotom (Mow Rotom) | ELECTRIC GRASS | |
#0522 | Blitzle | ELECTRIC | |
#0523 | Zebstrika | ELECTRIC | |
#0587 | Emolga | ELECTRIC FLYING | |
#0595 | Joltik | BUG ELECTRIC | |
#0596 | Galvantula | BUG ELECTRIC | |
#0602 | Tynamo | ELECTRIC | |
#0603 | Eelektrik | ELECTRIC | |
#0604 | Eelektross | ELECTRIC | |
#0618 | Stunfisk | GROUND ELECTRIC | |
#0642 | Thundurus (Incarnate Forme) | ELECTRIC FLYING | |
#0642 | Thundurus (Therian Forme) | ELECTRIC FLYING | |
#0644 | Zekrom | DRAGON ELECTRIC | |
#0694 | Helioptile | ELECTRIC NORMAL | |
#0695 | Heliolisk | ELECTRIC NORMAL | |
#0702 | Dedenne | ELECTRIC FAIRY | |
#0737 | Charjabug | BUG ELECTRIC | |
#0738 | Vikavolt | BUG ELECTRIC | |
#0741 | Oricorio (Pom-Pom Style) | ELECTRIC FLYING | |
#0777 | Togedemaru | ELECTRIC STEEL | |
#0785 | Tapu Koko | ELECTRIC FAIRY | |
#0796 | Xurkitree | ELECTRIC | |
#0807 | Zeraora | ELECTRIC | |
#0835 | Yamper | ELECTRIC | |
#0836 | Boltund | ELECTRIC | |
#0848 | Toxel | ELECTRIC POISON | |
#0849 | Toxtricity (Amped Form) | ELECTRIC POISON | |
#0849 | Toxtricity (Low Key Form) | ELECTRIC POISON | |
#0871 | Pincurchin | ELECTRIC | |
#0877 | Morpeko (Full Belly Mode) | ELECTRIC DARK | |
#0877 | Morpeko (Hangry Mode) | ELECTRIC DARK | |
#0880 | Dracozolt | ELECTRIC DRAGON | |
#0881 | Arctozolt | ELECTRIC ICE | |
#0894 | Regieleki | ELECTRIC | |
#0921 | Pawmi | ELECTRIC | |
#0922 | Pawmo | ELECTRIC FIGHTING | |
#0923 | Pawmot | ELECTRIC FIGHTING | |
#0938 | Tadbulb | ELECTRIC | |
#0939 | Bellibolt | ELECTRIC | |
#0940 | Wattrel | ELECTRIC FLYING | |
#0941 | Kilowattrel | ELECTRIC FLYING | |
#0989 | Sandy Shocks | ELECTRIC GROUND | |
#0992 | Iron Hands | FIGHTING ELECTRIC | |
#0995 | Iron Thorns | ROCK ELECTRIC | |
#1008 | Miraidon | ELECTRIC DRAGON | |
#1021 | Raging Bolt | ELECTRIC DRAGON |
Overall, Electric-type Pokémon offer trainers a combination of speed, power, and versatility in battles. Their electrifying abilities and diverse species make them valuable assets in the Pokémon world, capable of shocking opponents into submission with their thunderous attacks.